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 Cribbage Version 2.0   Requires DirectX 

Released September 2004 (1.3 MB)

Spoonbill Software's Cribbage game has just received a complete new makeover thanks to Steve Watkins who found several bugs with the previous version. He played it to death long into the night and got it to crash in several situations including when Large Fonts were set. Since this game has not been revisited since it was written in 1997, rather than delve into the code and try to patch the existing version, I decided to completely rewrite the game to give a fresh new look and playability. Cribbage 2.0 now uses Direct-X for animation of the card movements, has optional background music, an option to turn off the score breakdown boxes which some of my users found annoying and several other improvements. I also noticed in the process of rewriting that although I touched on one or two of the rules of Cribbage in the on-line help, I'd forgotten to include the full rules for those people who have never played before. So this has been corrected in the new help. If you enjoyed the original Cribbage, or even if you've never played it, you'll love Cribbage 2.0.

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Freecell Solitaire (390 KB)  Requires DirectX

Freecell is a solitaire card game with a larger proportion of skill than most solitaire card games. All 52 cards of the deck are dealt face-up so you know where all of the cards are at all times. The only luck is in the random distribution of the cards at the start of the game. Some layouts are simple to solve whilst others are diabolical. It has not been proven that any layout is impossible so assume that each layout can be solved.

Build cards in suits from Ace to King on the Home cells. Build cards in descending sequences of alternate black and red cards on the columns of the layout. Use the four Free cells as temporary parking areas for cards which are not immediately useful. Shortcuts for moving cards and automatic playing of cards onto Home cells when they are no longer required in the layout make this version of Freecell Solitaire a pleasure to play.

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Hi-Lo Solitaire (305 KB)

The object of this card game is to remove all the cards from the layout. An exposed card can be removed to the top of the starter pile if its rank is one more or one less than the rank of the starter card. This removed card becomes the new starter card. When no more cards can be removed by following this rule, another card is dealt from the stock to the starter pile. This then becomes the new starter card. If all the cards are cleared from the layout, the pack is reshuffled and re-dealt and the game continues with another round. If all the stock has been dealt and you cannot remove all the cards from the layout, the game ends. You try to beat your previous highest score.

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Nomination Whist (322K - Version 2.0a released October 2004)

In Version 2.0, the following new features have been added.

You can play a Short game (13 deals) or a Long game (25 deals).
You can elect to have NT (No Trumps) as a fifth trump suit.
You can select either Random or Cyclic generation of trumps.

As its name implies, this game is a member of the Whist family of card games. It is similar to straight Whist in as much as each of the four players plays individually and not as partners as in the various Bridge varieties of the game. It is similar to Bridge, and Solo Whist in as much as there is a round of bidding beforehand, where each player estimates how many tricks he or she will take having regard for the current trumps and the number of cards dealt. 

Its own uniqueness comes from the fact that each subsequent deal has fewer and fewer cards. All 52 cards are dealt at the first deal, 13 to each player. On the second deal each player receives 12 cards and so on until the 13th and final deal finds each player with a single card. After thirteen deals, the game is over and the player with the highest score is the winner of that game. You may elect to play more than one round, in which case the player with the most number of game wins is the overall winner.

In this simulation, you play South and the computer plays West, North and East.

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Knock! (885K)

Knock! is based on a game called Elevens which can be played by any number of players between 3 and 5. This computer version allows only four players, you, the human player, and three computer players. The game is played in rounds. Each round consists of dealing a number of cards, playing the cards to the table, followed, at the end of the round by the scoring of that round. Each round is complete as soon as one player has played all the cards in his hand. The scores for each round are totalled and the player with the highest score at the end of a designated number of rounds or after one or more players reach a predetermined number of points, is declared the winner.

This game does not use an ordinary deck of cards, but has its own unique deck.

How to order

How to order:

Send your request to Ian Humphreys (together with your full name and country) at: games@spoonbillsoftware.com.au

e.g. My name is John Smith from Utah, USA, please send the following games...

IMPORTANT: Please allow up to four days for delivery.

Please feel free to tell us what you think of our products. We always welcome constructive comments and any suggestions for future new games or other applications. And when you talk to Spoonbill Software you are talking to a REAL person, not a computer program.

If you have any problems with installing the software sent to you please contact us via e-mail at the address below.

support@spoonbillsoftware.com.au

 

 

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Last modified: July 16, 2010